Because Curiosity has no passenger seats. Ruby and I checked this out this morning, and on a screen that’s more than big enough to make it way cool. I couldn’t think of a better way to teach your kid about planets: bring them there.
So I watched Limitless for the second time last night and was mightily impressed by the trippy ‘frame games’ it plays. It has a number of mise en abyme effects going on, mostly decorative, but very pretty nonetheless. It struck me, yet again, the way place can be plugged into place, the way the ‘view from Mars’ can be plugged into your den or office cube or what have you. Perspective is portable, which is what makes it so powerful. And this, if you think about it, has to be its signature structural feature, the way it is, as Heidegger would say, something continually thrown, constitutively blind to its functional origins, and so as easy to toss across the room as a postcard.
Poof! You’re on Mars. You’re not, but you are. What does it matter how long the lines of communication are?
This, once again, shows just how out-and-out antithetical the first-person view is to natural explanation: the very information that is the grist of scientific understanding has to be absent as a condition of its possibility. You have to be nowhere to be anywhere, as hidden as a photographer. Like someone suffering transportational narcolepsy, we simply pop from place to place, frame to frame, the ultimate informatic end-user, thinking we see all there is to see.
Morra has nothing on Kellhus.